Sunday 27 January 2013

Tutorial Exercise (Week 8)@Chapter 7: Making Multimedia


Question 1

Chapter 7: Making Multimedia (lecture slides), write a synopsis for the entire chapter based on your understanding of that chapter. 

Most multimedia and web projects must be undertaken in stages. Some stages should be completed before other stages begin, and some stages may be skipped or combined. Here are the four basic stages in a multimedia project: 

Planning and costing

 A project always begins with an idea or a need that you then refine by outlining its messages and objectives. Identify how you will make each message and objective work within your authoring system. Before you being developing, plan out the writing skills, graphic art, music, video, and other multimedia expertise that you will require.
Develop a creative graphic look and feel, as well as a structure and a navigational system that will allow the viewer to visit the messages and content. Estimate the time you'll need to do all the elements and then prepare a budget.Work up a shot prototype or proof of concept, a simple working example to demonstrate whether or not your ide is feasible.
The ease with which you can create materials with today's production and authoring tools tempts new developers to immediately move into production-jumping in before planning.This often results in false starts and wasted time and, in the long run, higher development cost.
The more time you spend getting a handle on your project by defining its content and structure in the beginning the faster you can later build it, and the less reworking and rearranging will be required midstream.
Think it through before you start! Your creative ideas and trails will grow into screens and buttons and your proof of concept will help you test whether your ideas will work.You may discover that by breaking the rules, you can invent something terrific!

Designing and producing

Perform each of the planned tasks to create a finished product. During this stage, there may be many feedback cycles with a client until the client is happy.

Testing

Test your programs to make sure that they meet the objectives of your project, work properly on the intended delivery platforms, and meet the needs of your client or end user.

Delivering

Package and deliver the project to the end user.

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